Class BoundingBoxHelpers
- Namespace
- BepuPhysics
- Assembly
- BepuPhysics.dll
public static class BoundingBoxHelpers
- Inheritance
-
BoundingBoxHelpers
- Inherited Members
Methods
ExpandBoundingBox(in Vector3Wide, ref Vector3Wide, ref Vector3Wide)
public static void ExpandBoundingBox(in Vector3Wide expansion, ref Vector3Wide min, ref Vector3Wide max)
Parameters
expansion
Vector3Widemin
Vector3Widemax
Vector3Wide
ExpandBoundingBox(Vector3, ref Vector3, ref Vector3)
public static void ExpandBoundingBox(Vector3 expansion, ref Vector3 min, ref Vector3 max)
Parameters
ExpandBoundingBox(ref Vector3, ref Vector3, Vector3, Vector3, float, float, float, float)
public static void ExpandBoundingBox(ref Vector3 min, ref Vector3 max, Vector3 linearVelocity, Vector3 angularVelocity, float dt, float maximumRadius, float maximumAngularExpansion, float maximumAllowedExpansion)
Parameters
min
Vector3max
Vector3linearVelocity
Vector3angularVelocity
Vector3dt
floatmaximumRadius
floatmaximumAngularExpansion
floatmaximumAllowedExpansion
float
ExpandBoundingBoxes(BodyVelocityWide, Vector<float>, Vector<float>, Vector<float>, Vector<float>, ref Vector3Wide, ref Vector3Wide)
public static void ExpandBoundingBoxes(BodyVelocityWide velocities, Vector<float> dtWide, Vector<float> maximumRadius, Vector<float> maximumAngularExpansion, Vector<float> maximumExpansion, ref Vector3Wide min, ref Vector3Wide max)
Parameters
velocities
BodyVelocityWidedtWide
Vector<float>maximumRadius
Vector<float>maximumAngularExpansion
Vector<float>maximumExpansion
Vector<float>min
Vector3Widemax
Vector3Wide
ExpandLocalBoundingBoxes(ref Vector3Wide, ref Vector3Wide, in Vector<float>, in Vector3Wide, in Vector3Wide, in Vector3Wide, in Vector3Wide, float, in Vector<float>, in Vector<float>, in Vector<float>)
Expands the bounding box surrounding a shape A in the local space of some other collidable B.
public static void ExpandLocalBoundingBoxes(ref Vector3Wide min, ref Vector3Wide max, in Vector<float> radiusA, in Vector3Wide localPositionA, in Vector3Wide localRelativeLinearVelocityA, in Vector3Wide angularVelocityA, in Vector3Wide angularVelocityB, float dt, in Vector<float> maximumRadius, in Vector<float> maximumAngularExpansion, in Vector<float> maximumAllowedExpansion)
Parameters
min
Vector3Widemax
Vector3WideradiusA
Vector<float>localPositionA
Vector3WidelocalRelativeLinearVelocityA
Vector3WideangularVelocityA
Vector3WideangularVelocityB
Vector3Widedt
floatmaximumRadius
Vector<float>maximumAngularExpansion
Vector<float>maximumAllowedExpansion
Vector<float>
GetAngularBoundsExpansion(Vector<float>, Vector<float>, Vector<float>, Vector<float>)
public static Vector<float> GetAngularBoundsExpansion(Vector<float> angularSpeed, Vector<float> vectorDt, Vector<float> maximumRadius, Vector<float> maximumAngularExpansion)
Parameters
angularSpeed
Vector<float>vectorDt
Vector<float>maximumRadius
Vector<float>maximumAngularExpansion
Vector<float>
Returns
GetAngularBoundsExpansion(float, float, float, float)
public static float GetAngularBoundsExpansion(float angularVelocityMagnitude, float dt, float maximumRadius, float maximumAngularExpansion)
Parameters
Returns
GetBoundsExpansion(Vector3Wide, Vector3Wide, Vector<float>, Vector<float>, Vector<float>, out Vector3Wide, out Vector3Wide)
public static void GetBoundsExpansion(Vector3Wide linearVelocity, Vector3Wide angularVelocity, Vector<float> dtWide, Vector<float> maximumRadius, Vector<float> maximumAngularExpansion, out Vector3Wide minBoundsExpansion, out Vector3Wide maxBoundsExpansion)
Parameters
linearVelocity
Vector3WideangularVelocity
Vector3WidedtWide
Vector<float>maximumRadius
Vector<float>maximumAngularExpansion
Vector<float>minBoundsExpansion
Vector3WidemaxBoundsExpansion
Vector3Wide
GetBoundsExpansion(Vector3Wide, Vector<float>, Vector<float>, out Vector3Wide, out Vector3Wide)
public static void GetBoundsExpansion(Vector3Wide linearVelocity, Vector<float> dtWide, Vector<float> angularExpansion, out Vector3Wide minExpansion, out Vector3Wide maxExpansion)
Parameters
linearVelocity
Vector3WidedtWide
Vector<float>angularExpansion
Vector<float>minExpansion
Vector3WidemaxExpansion
Vector3Wide
GetBoundsExpansion(Vector3, Vector3, float, float, float, float, out Vector3, out Vector3)
public static void GetBoundsExpansion(Vector3 linearVelocity, Vector3 angularVelocity, float dt, float maximumRadius, float maximumAngularExpansion, float maximumAllowedExpansion, out Vector3 minExpansion, out Vector3 maxExpansion)
Parameters
linearVelocity
Vector3angularVelocity
Vector3dt
floatmaximumRadius
floatmaximumAngularExpansion
floatmaximumAllowedExpansion
floatminExpansion
Vector3maxExpansion
Vector3
GetBoundsExpansion(Vector3, float, float, out Vector3, out Vector3)
public static void GetBoundsExpansion(Vector3 linearVelocity, float dt, float angularExpansion, out Vector3 minExpansion, out Vector3 maxExpansion)
Parameters
GetLocalBoundingBoxForSweep(TypedIndex, Shapes, in RigidPose, Quaternion, in BodyVelocity, Vector3, Quaternion, in BodyVelocity, float, out Vector3, out Vector3, out Vector3)
Computes the bounding box of a child shape A in the local space of some other collidable B with a sweep direction representing the net linear motion.
public static void GetLocalBoundingBoxForSweep(TypedIndex shapeIndex, Shapes shapes, in RigidPose shapePoseLocalToA, Quaternion orientationA, in BodyVelocity velocityA, Vector3 offsetB, Quaternion orientationB, in BodyVelocity velocityB, float dt, out Vector3 sweep, out Vector3 min, out Vector3 max)
Parameters
shapeIndex
TypedIndexshapes
ShapesshapePoseLocalToA
RigidPoseorientationA
QuaternionvelocityA
BodyVelocityoffsetB
Vector3orientationB
QuaternionvelocityB
BodyVelocitydt
floatsweep
Vector3min
Vector3max
Vector3
GetLocalBoundingBoxForSweep<TConvex>(ref TConvex, Quaternion, in BodyVelocity, Vector3, Quaternion, in BodyVelocity, float, out Vector3, out Vector3, out Vector3)
Computes the bounding box of shape A in the local space of some other collidable B with a sweep direction representing the net linear motion.
public static void GetLocalBoundingBoxForSweep<TConvex>(ref TConvex shape, Quaternion orientationA, in BodyVelocity velocityA, Vector3 offsetB, Quaternion orientationB, in BodyVelocity velocityB, float dt, out Vector3 sweep, out Vector3 min, out Vector3 max) where TConvex : struct, IConvexShape
Parameters
shape
TConvexorientationA
QuaternionvelocityA
BodyVelocityoffsetB
Vector3orientationB
QuaternionvelocityB
BodyVelocitydt
floatsweep
Vector3min
Vector3max
Vector3
Type Parameters
TConvex