Table of Contents

Struct CylinderWide

Namespace
BepuPhysics.Collidables
Assembly
BepuPhysics.dll
public struct CylinderWide : IShapeWide<Cylinder>
Implements
Inherited Members

Fields

HalfLength

public Vector<float> HalfLength

Field Value

Vector<float>

Radius

public Vector<float> Radius

Field Value

Vector<float>

Properties

AllowOffsetMemoryAccess

Gets whether this type supports accessing its memory by lane offsets. If false, WriteSlot must be used instead of WriteFirst.

public bool AllowOffsetMemoryAccess { get; }

Property Value

bool

InternalAllocationSize

Gets the number of bytes required for allocations within the wide shape.

public int InternalAllocationSize { get; }

Property Value

int

MinimumWideRayCount

Gets the lower bound on the number of rays to execute in a wide fashion. Ray bundles with fewer rays will fall back to the single ray code path.

public static int MinimumWideRayCount { get; }

Property Value

int

Methods

Broadcast(in Cylinder)

Broadcasts a scalar shape into a bundle containing the same shape in every lane.

public void Broadcast(in Cylinder shape)

Parameters

shape Cylinder

Scalar shape to broadcast.

GetBounds(ref QuaternionWide, int, out Vector<float>, out Vector<float>, out Vector3Wide, out Vector3Wide)

Computes the bounds of all shapes in the bundle.

public void GetBounds(ref QuaternionWide orientations, int countInBundle, out Vector<float> maximumRadius, out Vector<float> maximumAngularExpansion, out Vector3Wide min, out Vector3Wide max)

Parameters

orientations QuaternionWide

Orientations of the shapes in the bundle.

countInBundle int

Number of lanes filled in the bundle.

maximumRadius Vector<float>

Computed maximum radius of the shapes in the bundle.

maximumAngularExpansion Vector<float>

Computed maximum bounds expansion that can be caused by angular motion.

min Vector3Wide

Minimum bounds of the shapes.

max Vector3Wide

Maximum bounds of the shapes.

Initialize(in Buffer<byte>)

For types with a nonzero internal allocation size, provides memory to the shape for internal allocations. Memory should be assumed to be stack allocated.

public void Initialize(in Buffer<byte> memory)

Parameters

memory Buffer<byte>

Memory to use for internal allocations in the wide shape.

RayTest(ref RigidPoseWide, ref RayWide, out Vector<int>, out Vector<float>, out Vector3Wide)

Tests a ray against the shape.

public void RayTest(ref RigidPoseWide pose, ref RayWide ray, out Vector<int> intersected, out Vector<float> t, out Vector3Wide normal)

Parameters

pose RigidPoseWide
ray RayWide
intersected Vector<int>

Mask representing hit state in each lane. -1 means the ray in that lane hit, 0 means a miss.

t Vector<float>

Distance along the ray direction to the hit point, if any, in units of the ray direction's length. In other words, hitLocation = origin + direction * t.

normal Vector3Wide

Normal of the impact surface, if any.

WriteFirst(in Cylinder)

Places the specified AOS-formatted shape into the first lane of the wide 'this' reference.

public void WriteFirst(in Cylinder source)

Parameters

source Cylinder

AOS-formatted shape to gather from.

Remarks

Note that we are effectively using the TShapeWide as a stride. The base address is offset by the user of this function, so the implementation only ever considers the first slot.

WriteSlot(int, in Cylinder)

Places the specified AOS-formatted shape into the selected slot of the wide 'this' reference.

public void WriteSlot(int index, in Cylinder source)

Parameters

index int

Index of the slot to put the data into.

source Cylinder

Source of the data to insert.