Table of Contents

Struct Convex4ContactManifoldWide

Namespace
BepuPhysics.CollisionDetection
Assembly
BepuPhysics.dll
public struct Convex4ContactManifoldWide : IContactManifoldWide
Implements
Inherited Members

Fields

Contact0Exists

public Vector<int> Contact0Exists

Field Value

Vector<int>

Contact1Exists

public Vector<int> Contact1Exists

Field Value

Vector<int>

Contact2Exists

public Vector<int> Contact2Exists

Field Value

Vector<int>

Contact3Exists

public Vector<int> Contact3Exists

Field Value

Vector<int>

Depth0

public Vector<float> Depth0

Field Value

Vector<float>

Depth1

public Vector<float> Depth1

Field Value

Vector<float>

Depth2

public Vector<float> Depth2

Field Value

Vector<float>

Depth3

public Vector<float> Depth3

Field Value

Vector<float>

FeatureId0

public Vector<int> FeatureId0

Field Value

Vector<int>

FeatureId1

public Vector<int> FeatureId1

Field Value

Vector<int>

FeatureId2

public Vector<int> FeatureId2

Field Value

Vector<int>

FeatureId3

public Vector<int> FeatureId3

Field Value

Vector<int>

Normal

public Vector3Wide Normal

Field Value

Vector3Wide

OffsetA0

public Vector3Wide OffsetA0

Field Value

Vector3Wide

OffsetA1

public Vector3Wide OffsetA1

Field Value

Vector3Wide

OffsetA2

public Vector3Wide OffsetA2

Field Value

Vector3Wide

OffsetA3

public Vector3Wide OffsetA3

Field Value

Vector3Wide

Methods

ApplyFlipMask(ref Vector3Wide, in Vector<int>)

public void ApplyFlipMask(ref Vector3Wide offsetB, in Vector<int> flipMask)

Parameters

offsetB Vector3Wide
flipMask Vector<int>

ReadFirst(in Vector3Wide, ref ConvexContactManifold)

public void ReadFirst(in Vector3Wide offsetB, ref ConvexContactManifold target)

Parameters

offsetB Vector3Wide
target ConvexContactManifold