Struct Convex4ContactManifoldWide
- Namespace
- BepuPhysics.CollisionDetection
- Assembly
- BepuPhysics.dll
public struct Convex4ContactManifoldWide : IContactManifoldWide
- Implements
-
- Inherited Members
-
Fields
public Vector<int> Contact0Exists
Field Value
- Vector<int>
public Vector<int> Contact1Exists
Field Value
- Vector<int>
public Vector<int> Contact2Exists
Field Value
- Vector<int>
public Vector<int> Contact3Exists
Field Value
- Vector<int>
public Vector<float> Depth0
Field Value
- Vector<float>
public Vector<float> Depth1
Field Value
- Vector<float>
public Vector<float> Depth2
Field Value
- Vector<float>
public Vector<float> Depth3
Field Value
- Vector<float>
public Vector<int> FeatureId0
Field Value
- Vector<int>
public Vector<int> FeatureId1
Field Value
- Vector<int>
public Vector<int> FeatureId2
Field Value
- Vector<int>
public Vector<int> FeatureId3
Field Value
- Vector<int>
public Vector3Wide Normal
Field Value
- Vector3Wide
public Vector3Wide OffsetA0
Field Value
- Vector3Wide
public Vector3Wide OffsetA1
Field Value
- Vector3Wide
public Vector3Wide OffsetA2
Field Value
- Vector3Wide
public Vector3Wide OffsetA3
Field Value
- Vector3Wide
Methods
public void ApplyFlipMask(ref Vector3Wide offsetB, in Vector<int> flipMask)
Parameters
offsetB
Vector3Wide
flipMask
Vector<int>
public void ReadFirst(in Vector3Wide offsetB, ref ConvexContactManifold target)
Parameters
offsetB
Vector3Wide
target
ConvexContactManifold