Table of Contents

Struct AccessNoInertia

Namespace
BepuPhysics.Constraints
Assembly
BepuPhysics.dll

Used for kinematic integration; the inertias are known ahead of time and there's no reason to gather them.

public struct AccessNoInertia : IBodyAccessFilter
Implements
Inherited Members

Properties

AccessAngularVelocity

Gets whether to load or store body linear velocity in this constraint.

public bool AccessAngularVelocity { get; }

Property Value

bool

AccessLinearVelocity

Gets whether to load or store body linear velocity in this constraint.

public bool AccessLinearVelocity { get; }

Property Value

bool

GatherInertiaTensor

Gets whether body inertia tensor is loaded by this constraint.

public bool GatherInertiaTensor { get; }

Property Value

bool

GatherMass

Gets whether body mass is loaded by this constraint.

public bool GatherMass { get; }

Property Value

bool

GatherOrientation

Gets whether orientation is loaded by the constraint.

public bool GatherOrientation { get; }

Property Value

bool

GatherPosition

Gets whether position is loaded by the constraint.

public bool GatherPosition { get; }

Property Value

bool