Struct AccessNoInertia
- Namespace
- BepuPhysics.Constraints
- Assembly
- BepuPhysics.dll
Used for kinematic integration; the inertias are known ahead of time and there's no reason to gather them.
public struct AccessNoInertia : IBodyAccessFilter
- Implements
- Inherited Members
Properties
AccessAngularVelocity
Gets whether to load or store body linear velocity in this constraint.
public bool AccessAngularVelocity { get; }
Property Value
AccessLinearVelocity
Gets whether to load or store body linear velocity in this constraint.
public bool AccessLinearVelocity { get; }
Property Value
GatherInertiaTensor
Gets whether body inertia tensor is loaded by this constraint.
public bool GatherInertiaTensor { get; }
Property Value
GatherMass
Gets whether body mass is loaded by this constraint.
public bool GatherMass { get; }
Property Value
GatherOrientation
Gets whether orientation is loaded by the constraint.
public bool GatherOrientation { get; }
Property Value
GatherPosition
Gets whether position is loaded by the constraint.
public bool GatherPosition { get; }