Table of Contents

Struct AreaConstraintFunctions

Namespace
BepuPhysics.Constraints
Assembly
BepuPhysics.dll
public struct AreaConstraintFunctions : IThreeBodyConstraintFunctions<AreaConstraintPrestepData, Vector<float>>
Implements
Inherited Members

Properties

RequiresIncrementalSubstepUpdates

Gets whether this constraint type requires incremental updates for each substep taken beyond the first.

public static bool RequiresIncrementalSubstepUpdates { get; }

Property Value

bool

Methods

IncrementallyUpdateForSubstep(in Vector<float>, in BodyVelocityWide, in BodyVelocityWide, in BodyVelocityWide, ref AreaConstraintPrestepData)

public static void IncrementallyUpdateForSubstep(in Vector<float> dt, in BodyVelocityWide wsvA, in BodyVelocityWide wsvB, in BodyVelocityWide wsvC, ref AreaConstraintPrestepData prestepData)

Parameters

dt Vector<float>
wsvA BodyVelocityWide
wsvB BodyVelocityWide
wsvC BodyVelocityWide
prestepData AreaConstraintPrestepData

Solve(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, float, float, ref AreaConstraintPrestepData, ref Vector<float>, ref BodyVelocityWide, ref BodyVelocityWide, ref BodyVelocityWide)

public static void Solve(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, in Vector3Wide positionC, in QuaternionWide orientationC, in BodyInertiaWide inertiaC, float dt, float inverseDt, ref AreaConstraintPrestepData prestep, ref Vector<float> accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB, ref BodyVelocityWide wsvC)

Parameters

positionA Vector3Wide
orientationA QuaternionWide
inertiaA BodyInertiaWide
positionB Vector3Wide
orientationB QuaternionWide
inertiaB BodyInertiaWide
positionC Vector3Wide
orientationC QuaternionWide
inertiaC BodyInertiaWide
dt float
inverseDt float
prestep AreaConstraintPrestepData
accumulatedImpulses Vector<float>
wsvA BodyVelocityWide
wsvB BodyVelocityWide
wsvC BodyVelocityWide

WarmStart(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, ref AreaConstraintPrestepData, ref Vector<float>, ref BodyVelocityWide, ref BodyVelocityWide, ref BodyVelocityWide)

public static void WarmStart(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, in Vector3Wide positionC, in QuaternionWide orientationC, in BodyInertiaWide inertiaC, ref AreaConstraintPrestepData prestep, ref Vector<float> accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB, ref BodyVelocityWide wsvC)

Parameters

positionA Vector3Wide
orientationA QuaternionWide
inertiaA BodyInertiaWide
positionB Vector3Wide
orientationB QuaternionWide
inertiaB BodyInertiaWide
positionC Vector3Wide
orientationC QuaternionWide
inertiaC BodyInertiaWide
prestep AreaConstraintPrestepData
accumulatedImpulses Vector<float>
wsvA BodyVelocityWide
wsvB BodyVelocityWide
wsvC BodyVelocityWide