Struct BallSocketMotorFunctions
- Namespace
 - BepuPhysics.Constraints
 
- Assembly
 - BepuPhysics.dll
 
public struct BallSocketMotorFunctions : ITwoBodyConstraintFunctions<BallSocketMotorPrestepData, Vector3Wide>
  - Implements
 
- Inherited Members
 
Properties
RequiresIncrementalSubstepUpdates
Gets whether this constraint type requires incremental updates for each substep taken beyond the first.
public static bool RequiresIncrementalSubstepUpdates { get; }
  Property Value
Methods
IncrementallyUpdateForSubstep(in Vector<float>, in BodyVelocityWide, in BodyVelocityWide, ref BallSocketMotorPrestepData)
public static void IncrementallyUpdateForSubstep(in Vector<float> dt, in BodyVelocityWide wsvA, in BodyVelocityWide wsvB, ref BallSocketMotorPrestepData prestepData)
  Parameters
dtVector<float>wsvABodyVelocityWidewsvBBodyVelocityWideprestepDataBallSocketMotorPrestepData
Solve(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, float, float, ref BallSocketMotorPrestepData, ref Vector3Wide, ref BodyVelocityWide, ref BodyVelocityWide)
public static void Solve(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, float dt, float inverseDt, ref BallSocketMotorPrestepData prestep, ref Vector3Wide accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB)
  Parameters
positionAVector3WideorientationAQuaternionWideinertiaABodyInertiaWidepositionBVector3WideorientationBQuaternionWideinertiaBBodyInertiaWidedtfloatinverseDtfloatprestepBallSocketMotorPrestepDataaccumulatedImpulsesVector3WidewsvABodyVelocityWidewsvBBodyVelocityWide
WarmStart(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, ref BallSocketMotorPrestepData, ref Vector3Wide, ref BodyVelocityWide, ref BodyVelocityWide)
public static void WarmStart(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, ref BallSocketMotorPrestepData prestep, ref Vector3Wide accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB)
  Parameters
positionAVector3WideorientationAQuaternionWideinertiaABodyInertiaWidepositionBVector3WideorientationBQuaternionWideinertiaBBodyInertiaWideprestepBallSocketMotorPrestepDataaccumulatedImpulsesVector3WidewsvABodyVelocityWidewsvBBodyVelocityWide