Table of Contents

Struct BallSocketServoFunctions

Namespace
BepuPhysics.Constraints
Assembly
BepuPhysics.dll
public struct BallSocketServoFunctions : ITwoBodyConstraintFunctions<BallSocketServoPrestepData, Vector3Wide>
Implements
Inherited Members

Properties

RequiresIncrementalSubstepUpdates

Gets whether this constraint type requires incremental updates for each substep taken beyond the first.

public static bool RequiresIncrementalSubstepUpdates { get; }

Property Value

bool

Methods

IncrementallyUpdateForSubstep(in Vector<float>, in BodyVelocityWide, in BodyVelocityWide, ref BallSocketServoPrestepData)

public static void IncrementallyUpdateForSubstep(in Vector<float> dt, in BodyVelocityWide wsvA, in BodyVelocityWide wsvB, ref BallSocketServoPrestepData prestepData)

Parameters

dt Vector<float>
wsvA BodyVelocityWide
wsvB BodyVelocityWide
prestepData BallSocketServoPrestepData

Solve(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, float, float, ref BallSocketServoPrestepData, ref Vector3Wide, ref BodyVelocityWide, ref BodyVelocityWide)

public static void Solve(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, float dt, float inverseDt, ref BallSocketServoPrestepData prestep, ref Vector3Wide accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB)

Parameters

positionA Vector3Wide
orientationA QuaternionWide
inertiaA BodyInertiaWide
positionB Vector3Wide
orientationB QuaternionWide
inertiaB BodyInertiaWide
dt float
inverseDt float
prestep BallSocketServoPrestepData
accumulatedImpulses Vector3Wide
wsvA BodyVelocityWide
wsvB BodyVelocityWide

WarmStart(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, ref BallSocketServoPrestepData, ref Vector3Wide, ref BodyVelocityWide, ref BodyVelocityWide)

public static void WarmStart(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, ref BallSocketServoPrestepData prestep, ref Vector3Wide accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB)

Parameters

positionA Vector3Wide
orientationA QuaternionWide
inertiaA BodyInertiaWide
positionB Vector3Wide
orientationB QuaternionWide
inertiaB BodyInertiaWide
prestep BallSocketServoPrestepData
accumulatedImpulses Vector3Wide
wsvA BodyVelocityWide
wsvB BodyVelocityWide