Table of Contents

Struct CenterDistanceConstraintFunctions

Namespace
BepuPhysics.Constraints
Assembly
BepuPhysics.dll
public struct CenterDistanceConstraintFunctions : ITwoBodyConstraintFunctions<CenterDistancePrestepData, Vector<float>>
Implements
Inherited Members

Properties

RequiresIncrementalSubstepUpdates

Gets whether this constraint type requires incremental updates for each substep taken beyond the first.

public static bool RequiresIncrementalSubstepUpdates { get; }

Property Value

bool

Methods

ApplyImpulse(in Vector3Wide, in Vector<float>, in Vector<float>, in Vector<float>, ref BodyVelocityWide, ref BodyVelocityWide)

public static void ApplyImpulse(in Vector3Wide jacobianA, in Vector<float> inverseMassA, in Vector<float> inverseMassB, in Vector<float> impulse, ref BodyVelocityWide a, ref BodyVelocityWide b)

Parameters

jacobianA Vector3Wide
inverseMassA Vector<float>
inverseMassB Vector<float>
impulse Vector<float>
a BodyVelocityWide
b BodyVelocityWide

IncrementallyUpdateForSubstep(in Vector<float>, in BodyVelocityWide, in BodyVelocityWide, ref CenterDistancePrestepData)

public static void IncrementallyUpdateForSubstep(in Vector<float> dt, in BodyVelocityWide wsvA, in BodyVelocityWide wsvB, ref CenterDistancePrestepData prestepData)

Parameters

dt Vector<float>
wsvA BodyVelocityWide
wsvB BodyVelocityWide
prestepData CenterDistancePrestepData

Solve(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, float, float, ref CenterDistancePrestepData, ref Vector<float>, ref BodyVelocityWide, ref BodyVelocityWide)

public static void Solve(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, float dt, float inverseDt, ref CenterDistancePrestepData prestep, ref Vector<float> accumulatedImpulse, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB)

Parameters

positionA Vector3Wide
orientationA QuaternionWide
inertiaA BodyInertiaWide
positionB Vector3Wide
orientationB QuaternionWide
inertiaB BodyInertiaWide
dt float
inverseDt float
prestep CenterDistancePrestepData
accumulatedImpulse Vector<float>
wsvA BodyVelocityWide
wsvB BodyVelocityWide

WarmStart(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, ref CenterDistancePrestepData, ref Vector<float>, ref BodyVelocityWide, ref BodyVelocityWide)

public static void WarmStart(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, ref CenterDistancePrestepData prestep, ref Vector<float> accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB)

Parameters

positionA Vector3Wide
orientationA QuaternionWide
inertiaA BodyInertiaWide
positionB Vector3Wide
orientationB QuaternionWide
inertiaB BodyInertiaWide
prestep CenterDistancePrestepData
accumulatedImpulses Vector<float>
wsvA BodyVelocityWide
wsvB BodyVelocityWide