Struct LinearAxisLimitFunctions
- Namespace
- BepuPhysics.Constraints
- Assembly
- BepuPhysics.dll
public struct LinearAxisLimitFunctions : ITwoBodyConstraintFunctions<LinearAxisLimitPrestepData, Vector<float>>
- Implements
- Inherited Members
Properties
RequiresIncrementalSubstepUpdates
Gets whether this constraint type requires incremental updates for each substep taken beyond the first.
public static bool RequiresIncrementalSubstepUpdates { get; }
Property Value
Methods
IncrementallyUpdateForSubstep(in Vector<float>, in BodyVelocityWide, in BodyVelocityWide, ref LinearAxisLimitPrestepData)
public static void IncrementallyUpdateForSubstep(in Vector<float> dt, in BodyVelocityWide wsvA, in BodyVelocityWide wsvB, ref LinearAxisLimitPrestepData prestepData)
Parameters
dt
Vector<float>wsvA
BodyVelocityWidewsvB
BodyVelocityWideprestepData
LinearAxisLimitPrestepData
Solve(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, float, float, ref LinearAxisLimitPrestepData, ref Vector<float>, ref BodyVelocityWide, ref BodyVelocityWide)
public static void Solve(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, float dt, float inverseDt, ref LinearAxisLimitPrestepData prestep, ref Vector<float> accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB)
Parameters
positionA
Vector3WideorientationA
QuaternionWideinertiaA
BodyInertiaWidepositionB
Vector3WideorientationB
QuaternionWideinertiaB
BodyInertiaWidedt
floatinverseDt
floatprestep
LinearAxisLimitPrestepDataaccumulatedImpulses
Vector<float>wsvA
BodyVelocityWidewsvB
BodyVelocityWide
WarmStart(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, ref LinearAxisLimitPrestepData, ref Vector<float>, ref BodyVelocityWide, ref BodyVelocityWide)
public static void WarmStart(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, ref LinearAxisLimitPrestepData prestep, ref Vector<float> accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB)
Parameters
positionA
Vector3WideorientationA
QuaternionWideinertiaA
BodyInertiaWidepositionB
Vector3WideorientationB
QuaternionWideinertiaB
BodyInertiaWideprestep
LinearAxisLimitPrestepDataaccumulatedImpulses
Vector<float>wsvA
BodyVelocityWidewsvB
BodyVelocityWide