Table of Contents

Struct OneBodyAngularServoFunctions

Namespace
BepuPhysics.Constraints
Assembly
BepuPhysics.dll
public struct OneBodyAngularServoFunctions : IOneBodyConstraintFunctions<OneBodyAngularServoPrestepData, Vector3Wide>
Implements
Inherited Members

Properties

RequiresIncrementalSubstepUpdates

Gets whether this constraint type requires incremental updates for each substep taken beyond the first.

public static bool RequiresIncrementalSubstepUpdates { get; }

Property Value

bool

Methods

ApplyImpulse(in Symmetric3x3Wide, in Vector3Wide, ref Vector3Wide)

public static void ApplyImpulse(in Symmetric3x3Wide inverseInertia, in Vector3Wide csi, ref Vector3Wide angularVelocity)

Parameters

inverseInertia Symmetric3x3Wide
csi Vector3Wide
angularVelocity Vector3Wide

IncrementallyUpdateForSubstep(in Vector<float>, in BodyVelocityWide, ref OneBodyAngularServoPrestepData)

public static void IncrementallyUpdateForSubstep(in Vector<float> dt, in BodyVelocityWide wsvA, ref OneBodyAngularServoPrestepData prestepData)

Parameters

dt Vector<float>
wsvA BodyVelocityWide
prestepData OneBodyAngularServoPrestepData

Solve(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, float, float, ref OneBodyAngularServoPrestepData, ref Vector3Wide, ref BodyVelocityWide)

public static void Solve(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, float dt, float inverseDt, ref OneBodyAngularServoPrestepData prestep, ref Vector3Wide accumulatedImpulses, ref BodyVelocityWide wsvA)

Parameters

positionA Vector3Wide
orientationA QuaternionWide
inertiaA BodyInertiaWide
dt float
inverseDt float
prestep OneBodyAngularServoPrestepData
accumulatedImpulses Vector3Wide
wsvA BodyVelocityWide

WarmStart(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, ref OneBodyAngularServoPrestepData, ref Vector3Wide, ref BodyVelocityWide)

public static void WarmStart(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, ref OneBodyAngularServoPrestepData prestep, ref Vector3Wide accumulatedImpulses, ref BodyVelocityWide wsvA)

Parameters

positionA Vector3Wide
orientationA QuaternionWide
inertiaA BodyInertiaWide
prestep OneBodyAngularServoPrestepData
accumulatedImpulses Vector3Wide
wsvA BodyVelocityWide