Table of Contents

Struct OneBodyLinearMotorFunctions

Namespace
BepuPhysics.Constraints
Assembly
BepuPhysics.dll
public struct OneBodyLinearMotorFunctions : IOneBodyConstraintFunctions<OneBodyLinearMotorPrestepData, Vector3Wide>
Implements
Inherited Members

Properties

RequiresIncrementalSubstepUpdates

Gets whether this constraint type requires incremental updates for each substep taken beyond the first.

public static bool RequiresIncrementalSubstepUpdates { get; }

Property Value

bool

Methods

IncrementallyUpdateForSubstep(in Vector<float>, in BodyVelocityWide, ref OneBodyLinearMotorPrestepData)

public static void IncrementallyUpdateForSubstep(in Vector<float> dt, in BodyVelocityWide wsvA, ref OneBodyLinearMotorPrestepData prestepData)

Parameters

dt Vector<float>
wsvA BodyVelocityWide
prestepData OneBodyLinearMotorPrestepData

Solve(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, float, float, ref OneBodyLinearMotorPrestepData, ref Vector3Wide, ref BodyVelocityWide)

public static void Solve(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, float dt, float inverseDt, ref OneBodyLinearMotorPrestepData prestep, ref Vector3Wide accumulatedImpulses, ref BodyVelocityWide wsvA)

Parameters

positionA Vector3Wide
orientationA QuaternionWide
inertiaA BodyInertiaWide
dt float
inverseDt float
prestep OneBodyLinearMotorPrestepData
accumulatedImpulses Vector3Wide
wsvA BodyVelocityWide

WarmStart(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, ref OneBodyLinearMotorPrestepData, ref Vector3Wide, ref BodyVelocityWide)

public static void WarmStart(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, ref OneBodyLinearMotorPrestepData prestep, ref Vector3Wide accumulatedImpulses, ref BodyVelocityWide wsvA)

Parameters

positionA Vector3Wide
orientationA QuaternionWide
inertiaA BodyInertiaWide
prestep OneBodyLinearMotorPrestepData
accumulatedImpulses Vector3Wide
wsvA BodyVelocityWide