Struct OneBodyLinearServoFunctions
- Namespace
 - BepuPhysics.Constraints
 
- Assembly
 - BepuPhysics.dll
 
public struct OneBodyLinearServoFunctions : IOneBodyConstraintFunctions<OneBodyLinearServoPrestepData, Vector3Wide>
  - Implements
 
- Inherited Members
 
Properties
RequiresIncrementalSubstepUpdates
Gets whether this constraint type requires incremental updates for each substep taken beyond the first.
public static bool RequiresIncrementalSubstepUpdates { get; }
  Property Value
Methods
ApplyImpulse(in Vector3Wide, in BodyInertiaWide, ref BodyVelocityWide, in Vector3Wide)
public static void ApplyImpulse(in Vector3Wide offset, in BodyInertiaWide inertia, ref BodyVelocityWide velocityA, in Vector3Wide csi)
  Parameters
offsetVector3WideinertiaBodyInertiaWidevelocityABodyVelocityWidecsiVector3Wide
ComputeTransforms(in Vector3Wide, in QuaternionWide, in Vector<float>, in BodyInertiaWide, out Vector3Wide, out Symmetric3x3Wide)
public static void ComputeTransforms(in Vector3Wide localOffset, in QuaternionWide orientation, in Vector<float> effectiveMassCFMScale, in BodyInertiaWide inertia, out Vector3Wide offset, out Symmetric3x3Wide effectiveMass)
  Parameters
localOffsetVector3WideorientationQuaternionWideeffectiveMassCFMScaleVector<float>inertiaBodyInertiaWideoffsetVector3WideeffectiveMassSymmetric3x3Wide
IncrementallyUpdateForSubstep(in Vector<float>, in BodyVelocityWide, ref OneBodyLinearServoPrestepData)
public static void IncrementallyUpdateForSubstep(in Vector<float> dt, in BodyVelocityWide wsvA, ref OneBodyLinearServoPrestepData prestepData)
  Parameters
dtVector<float>wsvABodyVelocityWideprestepDataOneBodyLinearServoPrestepData
Solve(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, float, float, ref OneBodyLinearServoPrestepData, ref Vector3Wide, ref BodyVelocityWide)
public static void Solve(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, float dt, float inverseDt, ref OneBodyLinearServoPrestepData prestep, ref Vector3Wide accumulatedImpulses, ref BodyVelocityWide wsvA)
  Parameters
positionAVector3WideorientationAQuaternionWideinertiaABodyInertiaWidedtfloatinverseDtfloatprestepOneBodyLinearServoPrestepDataaccumulatedImpulsesVector3WidewsvABodyVelocityWide
WarmStart(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, ref OneBodyLinearServoPrestepData, ref Vector3Wide, ref BodyVelocityWide)
public static void WarmStart(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, ref OneBodyLinearServoPrestepData prestep, ref Vector3Wide accumulatedImpulses, ref BodyVelocityWide wsvA)
  Parameters
positionAVector3WideorientationAQuaternionWideinertiaABodyInertiaWideprestepOneBodyLinearServoPrestepDataaccumulatedImpulsesVector3WidewsvABodyVelocityWide