Table of Contents

Struct TwistMotorFunctions

Namespace
BepuPhysics.Constraints
Assembly
BepuPhysics.dll
public struct TwistMotorFunctions : ITwoBodyConstraintFunctions<TwistMotorPrestepData, Vector<float>>
Implements
Inherited Members

Properties

RequiresIncrementalSubstepUpdates

Gets whether this constraint type requires incremental updates for each substep taken beyond the first.

public static bool RequiresIncrementalSubstepUpdates { get; }

Property Value

bool

Methods

ComputeJacobian(in QuaternionWide, in QuaternionWide, in Vector3Wide, in Vector3Wide, out Vector3Wide)

public static void ComputeJacobian(in QuaternionWide orientationA, in QuaternionWide orientationB, in Vector3Wide localAxisA, in Vector3Wide localAxisB, out Vector3Wide jacobianA)

Parameters

orientationA QuaternionWide
orientationB QuaternionWide
localAxisA Vector3Wide
localAxisB Vector3Wide
jacobianA Vector3Wide

IncrementallyUpdateForSubstep(in Vector<float>, in BodyVelocityWide, in BodyVelocityWide, ref TwistMotorPrestepData)

public static void IncrementallyUpdateForSubstep(in Vector<float> dt, in BodyVelocityWide wsvA, in BodyVelocityWide wsvB, ref TwistMotorPrestepData prestepData)

Parameters

dt Vector<float>
wsvA BodyVelocityWide
wsvB BodyVelocityWide
prestepData TwistMotorPrestepData

Solve(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, float, float, ref TwistMotorPrestepData, ref Vector<float>, ref BodyVelocityWide, ref BodyVelocityWide)

public static void Solve(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, float dt, float inverseDt, ref TwistMotorPrestepData prestep, ref Vector<float> accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB)

Parameters

positionA Vector3Wide
orientationA QuaternionWide
inertiaA BodyInertiaWide
positionB Vector3Wide
orientationB QuaternionWide
inertiaB BodyInertiaWide
dt float
inverseDt float
prestep TwistMotorPrestepData
accumulatedImpulses Vector<float>
wsvA BodyVelocityWide
wsvB BodyVelocityWide

WarmStart(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, ref TwistMotorPrestepData, ref Vector<float>, ref BodyVelocityWide, ref BodyVelocityWide)

public static void WarmStart(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, ref TwistMotorPrestepData prestep, ref Vector<float> accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB)

Parameters

positionA Vector3Wide
orientationA QuaternionWide
inertiaA BodyInertiaWide
positionB Vector3Wide
orientationB QuaternionWide
inertiaB BodyInertiaWide
prestep TwistMotorPrestepData
accumulatedImpulses Vector<float>
wsvA BodyVelocityWide
wsvB BodyVelocityWide