Struct StaticsShouldntAwakenBodies
- Namespace
- BepuPhysics
- Assembly
- BepuPhysics.dll
Awakening filter that prevents any bodies from being awoken by the static's state change.
public struct StaticsShouldntAwakenBodies : IStaticChangeAwakeningFilter
- Implements
- Inherited Members
Properties
AllowAwakening
Gets whether to allow awakening for any body. If true, candidates will have the ShouldAwaken function called for them. If false, ShouldAwaken will not be called, and no bodies will be awoken.
public bool AllowAwakening { get; }
Property Value
Methods
ShouldAwaken(BodyReference)
Determines whether a body should be forced awake by the state change of a static.
public bool ShouldAwaken(BodyReference body)
Parameters
body
BodyReferenceSleeping body under consideration for awakening.
Returns
- bool
True if the body should be forced awake, false otherwise.