Struct Contact2Functions
- Namespace
- BepuPhysics.Constraints.Contact
- Assembly
- BepuPhysics.dll
public struct Contact2Functions : ITwoBodyConstraintFunctions<Contact2PrestepData, Contact2AccumulatedImpulses>
- Implements
- Inherited Members
Properties
RequiresIncrementalSubstepUpdates
Gets whether this constraint type requires incremental updates for each substep taken beyond the first.
public static bool RequiresIncrementalSubstepUpdates { get; }
Property Value
Methods
IncrementallyUpdateForSubstep(in Vector<float>, in BodyVelocityWide, in BodyVelocityWide, ref Contact2PrestepData)
public static void IncrementallyUpdateForSubstep(in Vector<float> dt, in BodyVelocityWide velocityA, in BodyVelocityWide velocityB, ref Contact2PrestepData prestep)
Parameters
dt
Vector<float>velocityA
BodyVelocityWidevelocityB
BodyVelocityWideprestep
Contact2PrestepData
Solve(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, float, float, ref Contact2PrestepData, ref Contact2AccumulatedImpulses, ref BodyVelocityWide, ref BodyVelocityWide)
public static void Solve(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, float dt, float inverseDt, ref Contact2PrestepData prestep, ref Contact2AccumulatedImpulses accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB)
Parameters
positionA
Vector3WideorientationA
QuaternionWideinertiaA
BodyInertiaWidepositionB
Vector3WideorientationB
QuaternionWideinertiaB
BodyInertiaWidedt
floatinverseDt
floatprestep
Contact2PrestepDataaccumulatedImpulses
Contact2AccumulatedImpulseswsvA
BodyVelocityWidewsvB
BodyVelocityWide
WarmStart(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, ref Contact2PrestepData, ref Contact2AccumulatedImpulses, ref BodyVelocityWide, ref BodyVelocityWide)
public static void WarmStart(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, ref Contact2PrestepData prestep, ref Contact2AccumulatedImpulses accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB)
Parameters
positionA
Vector3WideorientationA
QuaternionWideinertiaA
BodyInertiaWidepositionB
Vector3WideorientationB
QuaternionWideinertiaB
BodyInertiaWideprestep
Contact2PrestepDataaccumulatedImpulses
Contact2AccumulatedImpulseswsvA
BodyVelocityWidewsvB
BodyVelocityWide