Struct Contact2Functions
- Namespace
 - BepuPhysics.Constraints.Contact
 
- Assembly
 - BepuPhysics.dll
 
public struct Contact2Functions : ITwoBodyConstraintFunctions<Contact2PrestepData, Contact2AccumulatedImpulses>
  - Implements
 
- Inherited Members
 
Properties
RequiresIncrementalSubstepUpdates
Gets whether this constraint type requires incremental updates for each substep taken beyond the first.
public static bool RequiresIncrementalSubstepUpdates { get; }
  Property Value
Methods
IncrementallyUpdateForSubstep(in Vector<float>, in BodyVelocityWide, in BodyVelocityWide, ref Contact2PrestepData)
public static void IncrementallyUpdateForSubstep(in Vector<float> dt, in BodyVelocityWide velocityA, in BodyVelocityWide velocityB, ref Contact2PrestepData prestep)
  Parameters
dtVector<float>velocityABodyVelocityWidevelocityBBodyVelocityWideprestepContact2PrestepData
Solve(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, float, float, ref Contact2PrestepData, ref Contact2AccumulatedImpulses, ref BodyVelocityWide, ref BodyVelocityWide)
public static void Solve(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, float dt, float inverseDt, ref Contact2PrestepData prestep, ref Contact2AccumulatedImpulses accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB)
  Parameters
positionAVector3WideorientationAQuaternionWideinertiaABodyInertiaWidepositionBVector3WideorientationBQuaternionWideinertiaBBodyInertiaWidedtfloatinverseDtfloatprestepContact2PrestepDataaccumulatedImpulsesContact2AccumulatedImpulseswsvABodyVelocityWidewsvBBodyVelocityWide
WarmStart(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, ref Contact2PrestepData, ref Contact2AccumulatedImpulses, ref BodyVelocityWide, ref BodyVelocityWide)
public static void WarmStart(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, ref Contact2PrestepData prestep, ref Contact2AccumulatedImpulses accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB)
  Parameters
positionAVector3WideorientationAQuaternionWideinertiaABodyInertiaWidepositionBVector3WideorientationBQuaternionWideinertiaBBodyInertiaWideprestepContact2PrestepDataaccumulatedImpulsesContact2AccumulatedImpulseswsvABodyVelocityWidewsvBBodyVelocityWide