Struct Contact4OneBodyFunctions
- Namespace
 - BepuPhysics.Constraints.Contact
 
- Assembly
 - BepuPhysics.dll
 
public struct Contact4OneBodyFunctions : IOneBodyConstraintFunctions<Contact4OneBodyPrestepData, Contact4AccumulatedImpulses>
  - Implements
 
- Inherited Members
 
Properties
RequiresIncrementalSubstepUpdates
Gets whether this constraint type requires incremental updates for each substep taken beyond the first.
public static bool RequiresIncrementalSubstepUpdates { get; }
  Property Value
Methods
IncrementallyUpdateForSubstep(in Vector<float>, in BodyVelocityWide, ref Contact4OneBodyPrestepData)
public static void IncrementallyUpdateForSubstep(in Vector<float> dt, in BodyVelocityWide velocityA, ref Contact4OneBodyPrestepData prestep)
  Parameters
dtVector<float>velocityABodyVelocityWideprestepContact4OneBodyPrestepData
Solve(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, float, float, ref Contact4OneBodyPrestepData, ref Contact4AccumulatedImpulses, ref BodyVelocityWide)
public static void Solve(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, float dt, float inverseDt, ref Contact4OneBodyPrestepData prestep, ref Contact4AccumulatedImpulses accumulatedImpulses, ref BodyVelocityWide wsvA)
  Parameters
positionAVector3WideorientationAQuaternionWideinertiaABodyInertiaWidedtfloatinverseDtfloatprestepContact4OneBodyPrestepDataaccumulatedImpulsesContact4AccumulatedImpulseswsvABodyVelocityWide
WarmStart(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, ref Contact4OneBodyPrestepData, ref Contact4AccumulatedImpulses, ref BodyVelocityWide)
public static void WarmStart(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, ref Contact4OneBodyPrestepData prestep, ref Contact4AccumulatedImpulses accumulatedImpulses, ref BodyVelocityWide wsvA)
  Parameters
positionAVector3WideorientationAQuaternionWideinertiaABodyInertiaWideprestepContact4OneBodyPrestepDataaccumulatedImpulsesContact4AccumulatedImpulseswsvABodyVelocityWide