Class TwistFrictionOneBody
- Namespace
- BepuPhysics.Constraints.Contact
- Assembly
- BepuPhysics.dll
Handles the tangent friction implementation.
public static class TwistFrictionOneBody
- Inheritance
-
TwistFrictionOneBody
- Inherited Members
Methods
ApplyImpulse(in Vector3Wide, in BodyInertiaWide, in Vector<float>, ref BodyVelocityWide)
Transforms an impulse from constraint space to world space, uses it to modify the cached world space velocities of the bodies.
public static void ApplyImpulse(in Vector3Wide angularJacobianA, in BodyInertiaWide inertiaA, in Vector<float> correctiveImpulse, ref BodyVelocityWide wsvA)
Parameters
angularJacobianA
Vector3WideinertiaA
BodyInertiaWidecorrectiveImpulse
Vector<float>wsvA
BodyVelocityWide
ComputeCorrectiveImpulse(in Vector3Wide, in Vector<float>, in BodyVelocityWide, in Vector<float>, ref Vector<float>, out Vector<float>)
public static void ComputeCorrectiveImpulse(in Vector3Wide angularJacobianA, in Vector<float> effectiveMass, in BodyVelocityWide wsvA, in Vector<float> maximumImpulse, ref Vector<float> accumulatedImpulse, out Vector<float> correctiveCSI)
Parameters
angularJacobianA
Vector3WideeffectiveMass
Vector<float>wsvA
BodyVelocityWidemaximumImpulse
Vector<float>accumulatedImpulse
Vector<float>correctiveCSI
Vector<float>
Solve(in Vector3Wide, in BodyInertiaWide, in Vector<float>, ref Vector<float>, ref BodyVelocityWide)
public static void Solve(in Vector3Wide angularJacobianA, in BodyInertiaWide inertiaA, in Vector<float> maximumImpulse, ref Vector<float> accumulatedImpulse, ref BodyVelocityWide wsvA)
Parameters
angularJacobianA
Vector3WideinertiaA
BodyInertiaWidemaximumImpulse
Vector<float>accumulatedImpulse
Vector<float>wsvA
BodyVelocityWide
WarmStart(in Vector3Wide, in BodyInertiaWide, in Vector<float>, ref BodyVelocityWide)
public static void WarmStart(in Vector3Wide angularJacobianA, in BodyInertiaWide inertiaA, in Vector<float> accumulatedImpulse, ref BodyVelocityWide wsvA)
Parameters
angularJacobianA
Vector3WideinertiaA
BodyInertiaWideaccumulatedImpulse
Vector<float>wsvA
BodyVelocityWide