Class TwistFrictionOneBody
- Namespace
 - BepuPhysics.Constraints.Contact
 
- Assembly
 - BepuPhysics.dll
 
Handles the tangent friction implementation.
public static class TwistFrictionOneBody
  - Inheritance
 - 
      
      TwistFrictionOneBody
 
- Inherited Members
 
Methods
ApplyImpulse(in Vector3Wide, in BodyInertiaWide, in Vector<float>, ref BodyVelocityWide)
Transforms an impulse from constraint space to world space, uses it to modify the cached world space velocities of the bodies.
public static void ApplyImpulse(in Vector3Wide angularJacobianA, in BodyInertiaWide inertiaA, in Vector<float> correctiveImpulse, ref BodyVelocityWide wsvA)
  Parameters
angularJacobianAVector3WideinertiaABodyInertiaWidecorrectiveImpulseVector<float>wsvABodyVelocityWide
ComputeCorrectiveImpulse(in Vector3Wide, in Vector<float>, in BodyVelocityWide, in Vector<float>, ref Vector<float>, out Vector<float>)
public static void ComputeCorrectiveImpulse(in Vector3Wide angularJacobianA, in Vector<float> effectiveMass, in BodyVelocityWide wsvA, in Vector<float> maximumImpulse, ref Vector<float> accumulatedImpulse, out Vector<float> correctiveCSI)
  Parameters
angularJacobianAVector3WideeffectiveMassVector<float>wsvABodyVelocityWidemaximumImpulseVector<float>accumulatedImpulseVector<float>correctiveCSIVector<float>
Solve(in Vector3Wide, in BodyInertiaWide, in Vector<float>, ref Vector<float>, ref BodyVelocityWide)
public static void Solve(in Vector3Wide angularJacobianA, in BodyInertiaWide inertiaA, in Vector<float> maximumImpulse, ref Vector<float> accumulatedImpulse, ref BodyVelocityWide wsvA)
  Parameters
angularJacobianAVector3WideinertiaABodyInertiaWidemaximumImpulseVector<float>accumulatedImpulseVector<float>wsvABodyVelocityWide
WarmStart(in Vector3Wide, in BodyInertiaWide, in Vector<float>, ref BodyVelocityWide)
public static void WarmStart(in Vector3Wide angularJacobianA, in BodyInertiaWide inertiaA, in Vector<float> accumulatedImpulse, ref BodyVelocityWide wsvA)
  Parameters
angularJacobianAVector3WideinertiaABodyInertiaWideaccumulatedImpulseVector<float>wsvABodyVelocityWide