Struct Contact3OneBodyFunctions
- Namespace
 - BepuPhysics.Constraints.Contact
 
- Assembly
 - BepuPhysics.dll
 
public struct Contact3OneBodyFunctions : IOneBodyConstraintFunctions<Contact3OneBodyPrestepData, Contact3AccumulatedImpulses>
  - Implements
 
- Inherited Members
 
Properties
RequiresIncrementalSubstepUpdates
Gets whether this constraint type requires incremental updates for each substep taken beyond the first.
public static bool RequiresIncrementalSubstepUpdates { get; }
  Property Value
Methods
IncrementallyUpdateForSubstep(in Vector<float>, in BodyVelocityWide, ref Contact3OneBodyPrestepData)
public static void IncrementallyUpdateForSubstep(in Vector<float> dt, in BodyVelocityWide velocityA, ref Contact3OneBodyPrestepData prestep)
  Parameters
dtVector<float>velocityABodyVelocityWideprestepContact3OneBodyPrestepData
Solve(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, float, float, ref Contact3OneBodyPrestepData, ref Contact3AccumulatedImpulses, ref BodyVelocityWide)
public static void Solve(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, float dt, float inverseDt, ref Contact3OneBodyPrestepData prestep, ref Contact3AccumulatedImpulses accumulatedImpulses, ref BodyVelocityWide wsvA)
  Parameters
positionAVector3WideorientationAQuaternionWideinertiaABodyInertiaWidedtfloatinverseDtfloatprestepContact3OneBodyPrestepDataaccumulatedImpulsesContact3AccumulatedImpulseswsvABodyVelocityWide
WarmStart(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, ref Contact3OneBodyPrestepData, ref Contact3AccumulatedImpulses, ref BodyVelocityWide)
public static void WarmStart(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, ref Contact3OneBodyPrestepData prestep, ref Contact3AccumulatedImpulses accumulatedImpulses, ref BodyVelocityWide wsvA)
  Parameters
positionAVector3WideorientationAQuaternionWideinertiaABodyInertiaWideprestepContact3OneBodyPrestepDataaccumulatedImpulsesContact3AccumulatedImpulseswsvABodyVelocityWide