Struct Contact3OneBodyFunctions
- Namespace
- BepuPhysics.Constraints.Contact
- Assembly
- BepuPhysics.dll
public struct Contact3OneBodyFunctions : IOneBodyConstraintFunctions<Contact3OneBodyPrestepData, Contact3AccumulatedImpulses>
- Implements
- Inherited Members
Properties
RequiresIncrementalSubstepUpdates
Gets whether this constraint type requires incremental updates for each substep taken beyond the first.
public static bool RequiresIncrementalSubstepUpdates { get; }
Property Value
Methods
IncrementallyUpdateForSubstep(in Vector<float>, in BodyVelocityWide, ref Contact3OneBodyPrestepData)
public static void IncrementallyUpdateForSubstep(in Vector<float> dt, in BodyVelocityWide velocityA, ref Contact3OneBodyPrestepData prestep)
Parameters
dt
Vector<float>velocityA
BodyVelocityWideprestep
Contact3OneBodyPrestepData
Solve(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, float, float, ref Contact3OneBodyPrestepData, ref Contact3AccumulatedImpulses, ref BodyVelocityWide)
public static void Solve(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, float dt, float inverseDt, ref Contact3OneBodyPrestepData prestep, ref Contact3AccumulatedImpulses accumulatedImpulses, ref BodyVelocityWide wsvA)
Parameters
positionA
Vector3WideorientationA
QuaternionWideinertiaA
BodyInertiaWidedt
floatinverseDt
floatprestep
Contact3OneBodyPrestepDataaccumulatedImpulses
Contact3AccumulatedImpulseswsvA
BodyVelocityWide
WarmStart(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, ref Contact3OneBodyPrestepData, ref Contact3AccumulatedImpulses, ref BodyVelocityWide)
public static void WarmStart(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, ref Contact3OneBodyPrestepData prestep, ref Contact3AccumulatedImpulses accumulatedImpulses, ref BodyVelocityWide wsvA)
Parameters
positionA
Vector3WideorientationA
QuaternionWideinertiaA
BodyInertiaWideprestep
Contact3OneBodyPrestepDataaccumulatedImpulses
Contact3AccumulatedImpulseswsvA
BodyVelocityWide