Struct Contact3Functions
- Namespace
 - BepuPhysics.Constraints.Contact
 
- Assembly
 - BepuPhysics.dll
 
public struct Contact3Functions : ITwoBodyConstraintFunctions<Contact3PrestepData, Contact3AccumulatedImpulses>
  - Implements
 
- Inherited Members
 
Properties
RequiresIncrementalSubstepUpdates
Gets whether this constraint type requires incremental updates for each substep taken beyond the first.
public static bool RequiresIncrementalSubstepUpdates { get; }
  Property Value
Methods
IncrementallyUpdateForSubstep(in Vector<float>, in BodyVelocityWide, in BodyVelocityWide, ref Contact3PrestepData)
public static void IncrementallyUpdateForSubstep(in Vector<float> dt, in BodyVelocityWide velocityA, in BodyVelocityWide velocityB, ref Contact3PrestepData prestep)
  Parameters
dtVector<float>velocityABodyVelocityWidevelocityBBodyVelocityWideprestepContact3PrestepData
Solve(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, float, float, ref Contact3PrestepData, ref Contact3AccumulatedImpulses, ref BodyVelocityWide, ref BodyVelocityWide)
public static void Solve(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, float dt, float inverseDt, ref Contact3PrestepData prestep, ref Contact3AccumulatedImpulses accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB)
  Parameters
positionAVector3WideorientationAQuaternionWideinertiaABodyInertiaWidepositionBVector3WideorientationBQuaternionWideinertiaBBodyInertiaWidedtfloatinverseDtfloatprestepContact3PrestepDataaccumulatedImpulsesContact3AccumulatedImpulseswsvABodyVelocityWidewsvBBodyVelocityWide
WarmStart(in Vector3Wide, in QuaternionWide, in BodyInertiaWide, in Vector3Wide, in QuaternionWide, in BodyInertiaWide, ref Contact3PrestepData, ref Contact3AccumulatedImpulses, ref BodyVelocityWide, ref BodyVelocityWide)
public static void WarmStart(in Vector3Wide positionA, in QuaternionWide orientationA, in BodyInertiaWide inertiaA, in Vector3Wide positionB, in QuaternionWide orientationB, in BodyInertiaWide inertiaB, ref Contact3PrestepData prestep, ref Contact3AccumulatedImpulses accumulatedImpulses, ref BodyVelocityWide wsvA, ref BodyVelocityWide wsvB)
  Parameters
positionAVector3WideorientationAQuaternionWideinertiaABodyInertiaWidepositionBVector3WideorientationBQuaternionWideinertiaBBodyInertiaWideprestepContact3PrestepDataaccumulatedImpulsesContact3AccumulatedImpulseswsvABodyVelocityWidewsvBBodyVelocityWide